Three articles that I found interesting were Using Massively Multiplayer Online
Role-Playing Games for Online Learning by Marcus D. Childress and Ray
Braswell, Games and Simulations by
Nathan Balasubramanian and Brent G. Wilson and Cracking the Walnut: Using A Computer Game to Impact Cognition, Emotion
and Behavior of Highly Aggressive Fifth Grade Students b L. Jon Hobbs and
Zheng Yan.
Each article discusses new ways in which improvements
can be made to online courses. The first article by Childress and Braswell
focuses on the issues that coincide with taking online courses and provide ways
in which these problems could be changed for the better. Its main focus is on
using massively multiplayer online role-playing games, better known as MMORPG.
These systems provide the opportunities to communicate and interact with other
students and the instructor in online courses. The article explores the history
of this technology and massively multiplayer online games of MMOGs. The explain
how these MMOGs and MMORPGs are being used today to help students to become
more involved in their online courses. The article also provides examples and
situations in which the MMOGs and MMORPGs have been used and they briefly
expand on the future uses of these programs in online courses.
The next article by Balasubramanian and Wilson,
analyzes the positives and negatives that are associated with gaming and
simulation in a learning environment.
They provided the results from a study that was conducted using
different types of educational gaming systems that were developed and released
by the Nobel Foundation. The study was based around different junior high
school students. The results showed that there were a number of positive gains
that were received after participating in these gaming interactions. They also
provided five guidelines they deem necessary for the gaming simulations to be
successful. They are as follows: “1)
the design of games and simulations should be sophisticated and challenging
enough for students to be cognitively engaged with the game, 2) the content of
games and simulations should be aligned with the standards and viable
curriculum in schools, 3) the logistics and usability of the games should
reflect classroom realities and time constraints in schools, 4) the feedback
and assessments embedded in the games should embody measurable learning
outcomes, 5) the teacher guides accompanying the games should provide
sufficient ideas, activities and resources to enhance students learning” (Balasubramanian
& Wilson, 2004).
Finally, the article Hobbs and Yan, used three
different fifth grade students that they believed to exhibit “highly aggressive
behaviors” in their study. Their main focus was on analyzing the potential
effects of games that were deemed aggressive. They used what they refer to as a
single subject multiple baseline research design. They analyzed three different domains for varying effects.
Those domains included cognitive, affective and behavioral. Through their
results they found that there are some systematic differences in the children.
They believe that the game had a sudden effect on peer behavior for all of
those that participated in the study. The other domains saw little effects that
were measurable or desirable.
Although these articles are all different, they
all provide new ways to improve the ever-changing world of education. In
today’s society, more and more classes are being taught online instead of in an
actual classroom. These articles provide research that has been done on the
effectiveness of new technologies and ways that these technologies could also
be improved. Although relatively new, I believe that MMOGs and MMORPGs will
become more and more popular in online courses across the country. Due to the
fact students can connect most with them as well as the ability of teachers
being able to challenge the students through this multimedia world.
Instructors who are currently teaching online courses or
hope to in the future could definitely utilizes the MMOGs and MMORPs if they
are accessible to them. They provide new ways to learn and reach out to those
who are sometimes lost and unfamiliar with the new age of online courses. There
are many times when teachers or instructors are hard to get into contact with
and I feel as though these new models will provide more direct instruction for
online courses. It will also provide more opportunities for students to have
their questions answered promptly in the online setting.
With the evolution of technology is important for those in
the field of education to stay up to date with what is changing around them in
order to provide the most adequate learning opportunity for those they are
instructing. I believe that these are all examples of how we are taking a big
step in the right direction in order to provide the best learning experiences. As well as provide the best materials in order for the
student to completely indulge in their learning experience. In this day and age
this generation of students is most connected to technology and its continual
growth and use in the academic setting.
REFERENCES
Balasubramnaian,
N., & Wilson, B. G. (2004). Games and Simulations. Games and Simulations,
1, 1-8.
Childress,
M. D., & Braswell, R. (2006). Using Massively Multiplayer Online
Role-Playing Games for Online Learning. Distance Education, 27,
187-196.
Hobbs, L. J., & Yan, Z. (2007). Cracking the
Walnut: using a computer game to impact cognition, emotion and behavior of
highly aggressive fifth grade students . Department of Educational
Counseling Pyschology, 11. Retrieved March 22, 2013, from
http://homepages.utoledo.edu/jlamber4/5
David, so in the first article I'd like to know more about what the examples are of use in MMORPGs being used in the classroom. What sorts of classrooms? What were the results?
ReplyDeleteI'd also like to know some more of the details regarding the third study. What effects on peers? What systematic differences?
"These articles provide research that has been done on the effectiveness of new technologies and ways that these technologies could also be improved." ... but you don't go into the details on this.
Overall though, has doing more reading on the topic made you want to use games?